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  • Training is now once a week
  • If you wish to take part in a training session RSVP on the calendar
  • We are now proudly sponsored by TS3
  • Operation Neptune Spear September 6th

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  4. LukeN

    Lythium

    Accepted, adding to modpack on 2nd September
  5. Accepted, adding to modpack on 2nd September
  6. LukeN

    Virtus

    Accepted, adding to modpack on 2nd September
  7. Within ArmaMilsims training is not mandatory but it is highly recommended, especially as the session isn't longer than one to two hours and after finishing training your understanding of how we operate as a unit will be greatly improved, you will be promoted to a Private and therefor get started with your progression through our ranks, and you will be allowed to specialize within one of our many fields such as Anti-Tank or Medic, just to mention a few reasons why you would want to go through our training. If you are interested in going through our training please check out the calendar and find a session that fits you and RSVP "Going" for it. If you want to come prepared you are free to check out our handbook that goes over everything we will be going over during the training, the handbook can be found here: https://docs.google.com/document/d/1-33jDvhJXHSmBGC3ldl0fZRO-Ruh3gfDhfW3KpL7wHw/edit?usp=sharing If you have any further questions do not hesitate to contact a member of the Training Team either on Discord, Teamspeak, or here on the website. Head Of Training @Patrick O'Donnel Deputy Head Trainers @Alfred @Wolfzy
  8. Although we currently have a Chinook from RHSUASF this is only a US Army variant which doesn't fit our background too well considering we've played as the US only once this new Chinook mod adds an RAF variant which would be more in line with how we play a majority of the time. https://steamcommunity.com/sharedfiles/filedetails/?id=634535057&searchtext=RAF+Tornado
  9. FYI, I'm not available from the 22nd August to the 27th

  10. Santo

    Advanced Rappelling

    Accepted, adding to modpack on 2nd September
  11. Indeed is good! I greatly approve of this!
  12. Shaleshock

    Lythium

    Lythium is a fantastic map and I would love to see this on the pack!
  13. Santo

    Lythium

    This is a 20 x 20 km Map based in Afghanistan. It is a mix between desert and lush greenery , it has 2 large cities with 2 large air strips it would provide us with multiple mission possibilities due to the size and could be a permanent map within the modpack. The only downside is the size of this map however it more than makes up for it with the detail. https://steamcommunity.com/workshop/filedetails/?id=909547724
  14. A tiny mod(0.459 MB) that fixes fast-roping as the ACE rappelling is heavily broken https://steamcommunity.com/sharedfiles/filedetails/?id=713709341
  15. LukeN

    Virtus

    I approve this
  16. Shaleshock

    Virtus

    I am Obama Obamson and I approve this message
  17. Santo

    Virtus

    VIRTUS Infantry troops are set to benefit from a new body armour system which will increase agility and make it easier to carry heavy kit. The new Virtus system uses the latest materials and offers the same protection as Osprey body armour but is significantly lighter, moves with the body more easily and produces a slimmer profile. The amount of protection employed can be scaled up or down to match the type of threat by adding or removing soft armour pads and hard ballistic plates. One of the most radical innovations is an integral 'spine' - the 'dynamic weight distribution' system. The device is linked to the user’s waist belt and helps spread the load of the body armour, a Bergen or daysack across the back, shoulders and hips. - Source British Army This new system has been modded into Arma 3 and would provide a more up date view on the British Army do date, it also works hand in hand with our current 3CB gear, it comes with a variety of vest, uniform and helmet types as can be seen below. It also comes with a uniform specifically for the Parachute Regiment the regiment we base ourselves on (it also has many many other regiments). https://steamcommunity.com/workshop/filedetails/?id=927414389 Sequence 01.mp4
  18. From this Sunday the 11th, recurring every week for approximately 5 weeks, a campaign carried out on the Dingor Map (https://steamcommunity.com/sharedfiles/filedetails/?id=718649903) will be hosted. We welcome all registered ArmaMilsims members to attend, but please register your interest via RSVP on the related Calendar entries.
  19. All 3 accepted, will be added to the main pack on the 3rd August
  20. Accepted, will be added to the main pack on the 3rd August
  21. They need to be both server side and client side for it to work properly. So likely would have to be implemented in the modpack for it to work as intended.
  22. More than happy to add them, though the whole pack may need a review, there's a few unnecessary mods
  23. Also @Shaleshockare the sound related mods server side only? They would be super easy to implement at no impact of the player base if so
  24. @Santo I have no issue going through and adding these prior the 2nd, whats your opinion?
  25. Welcome dude!

  26. I second this. Adds a lot to immersion and saves the Zeus alot of time with not having to set up custom music or SFX.
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