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  1. Yesterday
  2. Santo

    Operation Sutton

    More To Come
  3. Last week
  4. Santo

    L3A1 Bayonet

    After further investigation, this mod is not compatible with one or more mods in our current mod pack this being the case the mod will not be added to the pack.
  5. Santo

    L3A1 Bayonet

    I will assume mediocre means you really want this adding to the pack, so this will be added after the august event
  6. Santo

    L3A1 Bayonet

    Adds some more realism i wouldn't mind adding this
  7. Hey @DaxorI'll start it back up tomorrow evening
  8. Earlier
  9. Is it possible to get the back up ?
  10. Server is down for now due to no demand - I can start it back up on the current world if it's requested.
  11. Please implement this and the RAF ranks on our Rank Structure page @Santo
  12. Antelope

    L3A1 Bayonet

    would be good for mission and every rifle man carries one https://steamcommunity.com/sharedfiles/filedetails/?id=1790601930
  13. @Santo I plan to utilise assets from this pack on August 2nd,ill talk to you tomorrow about it
  14. US Marine Corps mission to recover hostage from enemy combatants. Intel says the hostage is a US Trade Ambassador who showed interest in a recently discovered OIL Site in Northern Cambodia. His approach was taken badly by the locals and he has been titled a criminal, we have caught word he will be tried and executed soon - we must move quickly to save him from an unfair death.
  15. There is also our friend Daxor_ but he got troubles making an account.
  16. Due to the increasing volumes of missions being created and the varying skill levels of those involved we will be utilizing a new system in order to streamline this process. Tier 1 Mission: A tier one mission will be able to be made by anyone willing to take the time to do so, tier 1 missions may only be held mid week and will be a standalone operation with no ongoing story. This mission type will be suited to those of lower skill in terms of mission creation. Tier 2 Mission: As with a tier 1 mission this mission type can be made by anyone willing to take the time do so, however tier 2 missions must be made to a higher standard than tier 1 and contain some form of story line that runs into another operation. Tier 2 missions may be held on Saturdays/Sundays and be at least 2 operations long in order to allow for a story line. This mission type will be suited to those of an intermediate skill level in terms of mission creation. Tier 3 Mission: A tier 3 mission will differ greatly from the aforementioned, it can be one of two types, an extended campaign with significant detail or a large scale joint operation. Tier 3 missions will be held once a week on Fridays (a prime time for player counts) . Tier 3 missions are to be made only by those who have applied to be a tier 3 mission maker this is due to the complexity involved and the possible large numbers of people involved the execution of the mission. A tier 3 mission maker should complete an application (linked below), anyone who wishes to pursue this role should have significant experience and aptitude in mission making. Application Form: https://www.armamilsims.com/application/form/3-tier-3-mission-maker/ Failure to abide by the above will result in you being blacklisted from creating missions to be hosted on the ArmaMilsims infrastructure.
  17. Accepted - However will not be added to the main mod pack instead will be added as a standalone mod as and when its needed as it requires a DLC to use
  18. LukeN

    RHS GREF

    Added to the modpack
  19. Catriix hosts what plans to be a fantastic mission. Recover top secret intelligence from a crashed drone on the beautiful landscape that is Kujari.
  20. LukeN

    RHS GREF

    As briefly mentioned in the below forum post, RHS GREF would make sense to add regardless. Content The mod contains a a large array of content representing what has collectively being called the "Green Forces". When you download the pack this is what you can expect to find inside: Units Several scratch built, accurate uniforms in various camo patterns. New equipment models. Vehicles Many custom retextures of existing USAF and AFRF verhicles for the various factions. New custom vehicles. Weapons Tons of new weapon models for the new factions.
  21. https://steamcommunity.com/sharedfiles/filedetails/?id=1770960628 Downside to this would be that it needs RHSGREF and the Cold War DLC, however for the size of the pack and the content it offers it is phenomenal, makes the DLC worth getting and opens up missions to tonnes of new scenarios. DESCRIPTION Cold Conflict This mod seeks to reimagine elements of the classic Cold War Crisis in ARMA 3. This mod utilises existing content already within the Global Mobilisation mod and high quality content already within Red Hammer Studios mods. This mod seeks to eventually provide both full Soviet and US factions, compatible with both the Global Mobilisation DLC and the popular RHS series of mods, which are as in keeping with the theme of the original Operation Flashpoint: Cold War Crisis as possible. This will expand mission creation potential using the Global Mobilisation DLC, and offer different factions other than East and West Germany to use in your Cold War scenarios. Requires the Global Mobilisation DLC, RHSAFRF, RHSGREF, and RHSUSF mods. Credits Bohemia Interactive The Red Hammer Studios Team v.1.1.1 Content Soviet Army - Motor-Rifle Troops - Scouts - T-55A, T-72B, T-72BV - BMP-1/2, BTR-60/70/80, BRDM-2 - 2S3, BM-21, D-30, 2B14, Static Weapons - UAZs, Urals, PTS Soviet Army Aviation - Mi-24, Mi-8 Soviet Airforce - MIG-29S - SU-25
  22. Hello - The Arma Milsims website will be down for maintenance from the 22nd June - 23rd June Other services such as the Game Server, Repos and Teamspeak will remain online. Thank you!
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