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  • The Dingor Campaign Part 2 18th August


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Everything posted by LukeN

  1. LukeN


    Accepted, adding to modpack on 2nd September
  2. Accepted, adding to modpack on 2nd September
  3. LukeN


    Accepted, adding to modpack on 2nd September
  4. FYI, I'm not available from the 22nd August to the 27th

  5. LukeN


    I approve this
  6. From this Sunday the 11th, recurring every week for approximately 5 weeks, a campaign carried out on the Dingor Map (https://steamcommunity.com/sharedfiles/filedetails/?id=718649903) will be hosted. We welcome all registered ArmaMilsims members to attend, but please register your interest via RSVP on the related Calendar entries.
  7. All 3 accepted, will be added to the main pack on the 3rd August
  8. Accepted, will be added to the main pack on the 3rd August
  9. Also @Shaleshockare the sound related mods server side only? They would be super easy to implement at no impact of the player base if so
  10. @Santo I have no issue going through and adding these prior the 2nd, whats your opinion?
  11. Hey @DaxorI'll start it back up tomorrow evening
  12. Server is down for now due to no demand - I can start it back up on the current world if it's requested.
  13. @Santo I plan to utilise assets from this pack on August 2nd,ill talk to you tomorrow about it
  14. LukeN


    Added to the modpack
  15. LukeN


    As briefly mentioned in the below forum post, RHS GREF would make sense to add regardless. Content The mod contains a a large array of content representing what has collectively being called the "Green Forces". When you download the pack this is what you can expect to find inside: Units Several scratch built, accurate uniforms in various camo patterns. New equipment models. Vehicles Many custom retextures of existing USAF and AFRF verhicles for the various factions. New custom vehicles. Weapons Tons of new weapon models for the new factions.
  16. https://steamcommunity.com/sharedfiles/filedetails/?id=1770960628 Downside to this would be that it needs RHSGREF and the Cold War DLC, however for the size of the pack and the content it offers it is phenomenal, makes the DLC worth getting and opens up missions to tonnes of new scenarios. DESCRIPTION Cold Conflict This mod seeks to reimagine elements of the classic Cold War Crisis in ARMA 3. This mod utilises existing content already within the Global Mobilisation mod and high quality content already within Red Hammer Studios mods. This mod seeks to eventually provide both full Soviet and US factions, compatible with both the Global Mobilisation DLC and the popular RHS series of mods, which are as in keeping with the theme of the original Operation Flashpoint: Cold War Crisis as possible. This will expand mission creation potential using the Global Mobilisation DLC, and offer different factions other than East and West Germany to use in your Cold War scenarios. Requires the Global Mobilisation DLC, RHSAFRF, RHSGREF, and RHSUSF mods. Credits Bohemia Interactive The Red Hammer Studios Team v.1.1.1 Content Soviet Army - Motor-Rifle Troops - Scouts - T-55A, T-72B, T-72BV - BMP-1/2, BTR-60/70/80, BRDM-2 - 2S3, BM-21, D-30, 2B14, Static Weapons - UAZs, Urals, PTS Soviet Army Aviation - Mi-24, Mi-8 Soviet Airforce - MIG-29S - SU-25
  17. Hello - The Arma Milsims website will be down for maintenance from the 22nd June - 23rd June Other services such as the Game Server, Repos and Teamspeak will remain online. Thank you!
  18. LukeN

    EOD System

    Accepted, this will be added following the event on the 21st
  19. Are you attending tonight laddy? You haven't SL'd in a while

    1. Alfred


      I should be there ye

    2. LukeN


      Sean, Jack and Ryan are all taking specialist roles, if you could SL it'd be appreciated. You'll have a LR Radio and all players will have hand-helds. 

    3. Alfred


      sure, I'll be SL

  20. It's occured to me that we have not really advertised our Unit, I have since added it to the Navigation bar at the top of the website. It's not a necessity to join, but the option is there if you'd like to represent our logos and tags in game. https://units.arma3.com/unit/armamilsims Thanks!
  21. FYI - The server is whitelisted. If you'd like to be added please comment your MC username on this thread!
  22. Hey little buddy!

  23. We now have a MODDED Minecraft server, rocking the latest version of FTB Revelation (3.0.1) Modpack. You can simply join by downloading the legacy FTB launcher OR Twitch Launcher and installing the modpack. Server IP is: minecraft.ArmaMilsims.com General community rules apply, additionally: - No offline raiding / looting / griefing of players items. While we do not encourage this sort of behaviour in the first place you are allowed to infiltrate other players bases ONLY WHEN they are ONLINE. - The idea of this Server is Survival, players who repeatedly engage in PvP and harm other Players' experience, and appear to have no interest in performing an actual playthrough will be banned from the server Thanks! :)
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