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Santo

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Santo last won the day on August 18

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  1. Although we currently have a Chinook from RHSUASF this is only a US Army variant which doesn't fit our background too well considering we've played as the US only once this new Chinook mod adds an RAF variant which would be more in line with how we play a majority of the time. https://steamcommunity.com/sharedfiles/filedetails/?id=634535057&searchtext=RAF+Tornado
  2. Santo

    Advanced Rappelling

    Accepted, adding to modpack on 2nd September
  3. Santo

    Lythium

    This is a 20 x 20 km Map based in Afghanistan. It is a mix between desert and lush greenery , it has 2 large cities with 2 large air strips it would provide us with multiple mission possibilities due to the size and could be a permanent map within the modpack. The only downside is the size of this map however it more than makes up for it with the detail. https://steamcommunity.com/workshop/filedetails/?id=909547724
  4. Santo

    Virtus

    VIRTUS Infantry troops are set to benefit from a new body armour system which will increase agility and make it easier to carry heavy kit. The new Virtus system uses the latest materials and offers the same protection as Osprey body armour but is significantly lighter, moves with the body more easily and produces a slimmer profile. The amount of protection employed can be scaled up or down to match the type of threat by adding or removing soft armour pads and hard ballistic plates. One of the most radical innovations is an integral 'spine' - the 'dynamic weight distribution' system. The device is linked to the user’s waist belt and helps spread the load of the body armour, a Bergen or daysack across the back, shoulders and hips. - Source British Army This new system has been modded into Arma 3 and would provide a more up date view on the British Army do date, it also works hand in hand with our current 3CB gear, it comes with a variety of vest, uniform and helmet types as can be seen below. It also comes with a uniform specifically for the Parachute Regiment the regiment we base ourselves on (it also has many many other regiments). https://steamcommunity.com/workshop/filedetails/?id=927414389 Sequence 01.mp4
  5. More than happy to add them, though the whole pack may need a review, there's a few unnecessary mods
  6. Due to the increasing volumes of missions being created and the varying skill levels of those involved we will be utilizing a new system in order to streamline this process. Tier 1 Mission: A tier one mission will be able to be made by anyone willing to take the time to do so, tier 1 missions may only be held mid week and will be a standalone operation with no ongoing story. This mission type will be suited to those of lower skill in terms of mission creation. Tier 2 Mission: As with a tier 1 mission this mission type can be made by anyone willing to take the time do so, however tier 2 missions must be made to a higher standard than tier 1 and contain some form of story line that runs into another operation. Tier 2 missions may be held on Saturdays/Sundays and be at least 2 operations long in order to allow for a story line. This mission type will be suited to those of an intermediate skill level in terms of mission creation. Tier 3 Mission: A tier 3 mission will differ greatly from the aforementioned, it can be one of two types, an extended campaign with significant detail or a large scale joint operation. Tier 3 missions will be held once a week on Fridays (a prime time for player counts) . Tier 3 missions are to be made only by those who have applied to be a tier 3 mission maker this is due to the complexity involved and the possible large numbers of people involved the execution of the mission. A tier 3 mission maker should complete an application (linked below), anyone who wishes to pursue this role should have significant experience and aptitude in mission making. Application Form: https://www.armamilsims.com/application/form/3-tier-3-mission-maker/ Failure to abide by the above will result in you being blacklisted from creating missions to be hosted on the ArmaMilsims infrastructure. Please note before any tier 1 or tier 2 mission can be played it must be approved by a tier 3 creator.
  7. Accepted - However will not be added to the main mod pack instead will be added as a standalone mod as and when its needed as it requires a DLC to use
  8. Santo

    EOD System

    So right now the ace EOD system is a little boring it a case of interacting with the explosive and your done. http://www.armaholic.com/page.php?id=26917 This mod adds the need for skill in defusing a bomb something which isn't as simple as is depicted in ace. Approx. Size: 4mb
  9. Santo

    Low-Vis CAS

  10. Santo

    Project OpFor

    Right now we have very few factions to play as or against, project OpFor would change that. https://steamcommunity.com/sharedfiles/filedetails/?id=735566597&searchtext=project+RACS
  11. I think you've slightly misunderstood what this is. watch the video and you'll get a gist of what i feel is the main feature
  12. Commanders tab, allows certain chosen individuals to have access to a small tablet that gives them various amounts of information: Blue Force Tracking (Players marked on map), Placing of markers (Medical, general, enemy Etc.), helmet cam with live feed to tablets, Tactical Display for air vehicles & much more. Mod Link: https://steamcommunity.com/sharedfiles/filedetails/?id=871504836&searchtext=Ctab
  13. @LukeN This is your area of expertise
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